Thanks for all your replies. That confirms what I imagined.

I forgot to mention that in addition of requiring multiple cameras, we also 
need multiple windows. Each window presents a different view of the scene.

Because of the complexity of the scene I wanted to gain a little performance by 
using multiple draw threads, but I guess I will have to choose between 
performance gain (i.e multi-threaded) and memory consumption (i.e 
single-threaded).

I will perform a few tests to see which is best suited for my situation.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=34488#34488





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