Thanks for all your replies. That confirms what I imagined. I forgot to mention that in addition of requiring multiple cameras, we also need multiple windows. Each window presents a different view of the scene.
Because of the complexity of the scene I wanted to gain a little performance by using multiple draw threads, but I guess I will have to choose between performance gain (i.e multi-threaded) and memory consumption (i.e single-threaded). I will perform a few tests to see which is best suited for my situation. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34488#34488 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

