[quote="Jason Daly"]On 12/03/2010 10:35 AM, John Farmer wrote:
[quote]Okay, the aircraft has a "skin" or texture that I would like to change.  
I would like to change the color and how it looks on the model but I don't know 
how.  The .IVE has everything in it.  So How would I edit/modify the texture 
and still keep the .IVE intact?  As you can tell I don't know much about the 
lingo used for this OSG stuff, but I'm learning.
[/quote]
We get that part, but you still haven't completely answered the 
question.  Do you want to change the texture while the OSG application 
is running, or do you want to change it before running the application?  
Your answer to this will determine how you'll want to make the change.

If I had to guess, I'd assume it's the latter.  In this case you can do 
this:

osgconv -O OutputTextureFiles aircraft.ive aircraft.osg

This will convert the model to a .osg file and write out the embedded 
textures as image files.  You can then alter the images as necessary.  
You can use osgviewer to see how your changes affect the model.  When 
you're done, you can run:

osgconv aircraft.osg aircraft_modified.ive

to convert it back to a .ive file.


There are other options as well, if you need more control than just 
editing the images.  For example, if you have a copy of MultiGen Creator 
available, you can convert the model to a .flt file instead, and then 
use Creator to edit it as necessary.

Jason,

I didn't know about the before/after options.  But I will try the suggestions 
you provided and see how that goes.  Thanks for taking the time to respond.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=34514#34514





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