Hi Peter,

Do you have some sample data in order I test it and debug ? In theory
piece are here to make it work but I have not been able to use this
path.
I would need to experiment with an example if you have one

Cheers,
Cedric

On Sun, 2010-12-05 at 15:54 +0100, Peter Wrobrl wrote:
> Hi,
> 
> I'm feeding a MorphGeometry into RigGeometry, to achieve Character Animation 
> with Facial Morphing. The system works, but it is unclear where to attach the 
> osgAnimation::UpdateMorph.
> 
> Two cases ( Source Attached ) :
> 
> 1.) Animation for UpdateMorph does not work
> GroupRoot ( with BasicAnimtionManager and an animation )
> --Skeleton
> ----Geode ( with UpdateMorph )
> ------RigGeometry
> --------MorphGeometry ( Morph Base )
> ----------Geometry ( Morph Target )
> 
> 2.) Animation Works, but skinned and unskinned ( both morphing ) is Visible
> GroupRoot ( with BasicAnimtionManager and an animation )
> --Skeleton
> ----GeodeRig
> ------RigGeometry
> --------MorphGeometry ( Instanced bellow )
> --GeodeMorph ( with UpdateMorph )
> ----MorphGeometry ( Morph Base )
> ------Geometry ( Morph Target )
> 
> I cannot turn off the NodeMask for the GeodeMorph, as then the UpdateMorph 
> does not calculate.
> 
> So how can I attach the UpdateMorph so that the skin gets morphed ( before 
> Bone Influence ) and only one geometry been visible ?
> 
> Btw, Cedric, should a FloatLinearChannel not be rather named "morph" than "0" 
> ?
> Moreover, I'm writing out the file, there are issues in reading it back with 
> the osganimationviewer.
> I'm using SVN Version 2.9.10
> 
> 
> Thank you!
> 
> Cheers,
> ParticlePeter
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=34536#34536
> 
> 
> 
> 
> Attachments: 
> http://forum.openscenegraph.org//files/osgmorphskin_102.zip
> 
> 
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 

-- 
Provide OpenGL, WebGL and OpenSceneGraph services
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net

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