Hi Wojtek, On Wed, Dec 8, 2010 at 12:32 PM, Wojciech Lewandowski <[email protected]> wrote: > That solves my problem. I saw this method used inside the code but did not > notice it is static so I thought it can be used only when we know the > uniform ptr. > > Do you think it makes sense to add following extra method to > PerContextProgram ? > > inline GLint getUniformLocation( const std::string & name ) > { > return getUniformLocation( osg::Uniform::getNameId( name ) ); > }
For backwards compatibility purposes I have no objection to adding this method and the above implementation into the OSG. Feel free to implement, test and post the change to osg-submissions. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

