Hi forum,

The following code compiled but crashes while running.

osg::Image *image = new 
osg::Image(*(_ProcessPass[out_tex]->getOutTexture()->getImage()),osg::CopyOp::DEEP_COPY_ALL);

Any logical wrong doing ?

Thanks

Cheers,
Sajjadul

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http://forum.openscenegraph.org/viewtopic.php?p=34653#34653





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