On 9/12/10 19:23 , Sajjadul Islam wrote: > The following code compiled but crashes while running. > > osg::Image *image = new > osg::Image(*(_ProcessPass[out_tex]->getOutTexture()->getImage()),osg::CopyOp::DEEP_COPY_ALL); > > Any logical wrong doing ?
Well... _ProcessPass[out_tex] could be NULL _ProcessPass[out_tex]->getOutTexture() could be NULL _ProcessPass[out_tex]->getOutTexture()->getImage() could be NULL As Robert mentioned a while ago, there is no osgMindReading NodeKit (yet?). This is all most fundamental Programming and Debugging 101, and the use of a debugger would've gone a long way already. But I'd suspect that the osg::Image has been unref'd after it has been applied by the texture. Cheers, /ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

