Hi all,

I'm a little confudsed about where to use my own GLSL shaders in a sceene with 
osgShadow.

My scene has osgShadow as it's root and my user scene as a child.
My scene needs it's own shaders.
Until now I derived my own ShadowTechnic class from osgShadowTechnic 
overwriting the default shaders.
Actually I'd like to be more flexible in the use of the ShaderTechnic and I 
ask myself if it is possible to use the standard ShadowTechnics and attach my 
Shaders to my user scene child somehow.

Thanks for any hints.

- Werner -
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