Hi,
We would need to create anim paths in Blender and export them, so to attach 
them to some objects (a camera, a moving truck, ...). While the Max exporter 
handles anim curves properly and exports animationPaths, it seems that this is 
not feasible in Blender. I've also checked out the latest version of the script 
and apparently this feature is not supported.
Can anybody suggest a way to get around it? We would like our paths to be 
generic enough, so to be used with more than one object (imagine a library of 
predefined anim paths that you can link to any object you like...).

Thanks,

    Luca

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http://forum.openscenegraph.org/viewtopic.php?p=34676#34676





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