Hi forum, I was going through the example osggameoflife and pondered over the texture specification part to visulize the game.
I used to know that the texture coordinate s,t,q all has to be between 0.0 and 1.0. At one part of the example the texture coordinate has been specified as foollows: tcoords->push_back(0,0,0); tcoords->push_back(width,0,0); tcoords->push_back(width,0,height); tcoords->push_back(0,0,height); The width and height returns values more than 1 , like 128 X 128 Would be nice to have some explanation. Thank you! Cheers, Sajjadul ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34703#34703 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

