Am 10.12.10 16:32, schrieb Gabriel Nützi:
> Hi everybody
> 
> I have a quite strange problem, I am a newbie, and probably it is a simple 
> setting, which I do not know:
> 
> I have subclassed from osg:Geometry and  have set up in this class my Mesh 
> which I want to render... the thing works fine, except, that when I use 
> setUseDisplayList(false), (because I update my vertices every rendering loop 
> in this viewer loop)  , my mesh is rendered, but it seems that there is a 
> somehow ,depending on the camera position, a bounding volume and the mesh 
> gets sometimes  not rendered looks like  it is culled somehow...

if you update your geometry, you must update its boundingbox. just call
dirtyBound() on your geometry, implement computeBound() in your subclass
or provide a "maximum" boundingbox with setInitialBound() when creating
your object.

HTH,
Stephan
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