Hi Guys,
Hope Everyone is fine..
I'm a software enginer at simlab-soft, and we trying to port minimal version of 
our product on Windows And Mac OS.. But i have a seroius problem..
the problem is as following..
i success in building and linked all tools needed, and examples
when i run the OsgViewer For IPhone it crash at run-time..
after i traced the crash.. i found its happen when a call to _glVertiexAttrib4f 
function happen.

and here is the call stack for the crash

Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
0   ???                                 0000000000 0 + 0
1   osgViewerIPhoned                    0x000ca8d5 
osg::GLBeginEndAdapter::End() + 961 (GLBeginEndAdapter.cpp:257)
2   osgViewerIPhoned                    0x00156569 
DrawShapeVisitor::apply(osg::Box const&) + 3059 (ShapeDrawable.cpp:574)
3   osgViewerIPhoned                    0x0014adc7 
osg::Box::accept(osg::ConstShapeVisitor&) const + 31 (Shape:210)
4   osgViewerIPhoned                    0x0014e38f 
osg::ShapeDrawable::drawImplementation(osg::RenderInfo&) const + 161 
(ShapeDrawable.cpp:1975)
5   osgViewerIPhoned                    0x00268b3b 
osg::Drawable::draw(osg::RenderInfo&) const + 97 (Drawable:917)
6   osgViewerIPhoned                    0x002e63dd 
osgUtil::RenderLeaf::render(osg::RenderInfo&, osgUtil::RenderLeaf*) + 473 
(RenderLeaf.cpp:84)
7   osgViewerIPhoned                    0x002dbcc1 
osgUtil::RenderBin::drawImplementation(osg::RenderInfo&, osgUtil::RenderLeaf*&) 
+ 563 (RenderBin.cpp:480)
8   osgViewerIPhoned                    0x002e7559 
osgUtil::RenderStage::drawImplementation(osg::RenderInfo&, 
osgUtil::RenderLeaf*&) + 941 (RenderStage.cpp:1366)
9   osgViewerIPhoned                    0x002db51b 
osgUtil::RenderBin::draw(osg::RenderInfo&, osgUtil::RenderLeaf*&) + 107 
(RenderBin.cpp:425)
10  osgViewerIPhoned                    0x002e7e6c 
osgUtil::RenderStage::drawInner(osg::RenderInfo&, osgUtil::RenderLeaf*&, bool&) 
+ 292 (RenderStage.cpp:935)
11  osgViewerIPhoned                    0x002eb0ac 
osgUtil::RenderStage::draw(osg::RenderInfo&, osgUtil::RenderLeaf*&) + 1060 
(RenderStage.cpp:1207)
12  osgViewerIPhoned                    0x002f46a2 osgUtil::SceneView::draw() + 
6560 (SceneView.cpp:1443)
13  osgViewerIPhoned                    0x00350946 
osgViewer::Renderer::cull_draw() + 3598 (Renderer.cpp:827)
14  osgViewerIPhoned                    0x0034ed75 
osgViewer::Renderer::operator()(osg::GraphicsContext*) + 35 (Renderer.cpp:928)
15  osgViewerIPhoned                    0x000d869f 
osg::GraphicsContext::runOperations() + 235 (GraphicsContext.cpp:748)
16  osgViewerIPhoned                    0x003861a4 
osgViewer::ViewerBase::renderingTraversals() + 8194 (ViewerBase.cpp:797)
17  osgViewerIPhoned                    0x00383feb 
osgViewer::ViewerBase::frame(double) + 195 (ViewerBase.cpp:644)
18  osgViewerIPhoned                    0x00037eab -[iphoneViewerAppDelegate 
updateScene] + 53 (iphoneViewerAppDelegate.mm:164)
19  Foundation                          0x01500ffd __NSFireTimer + 125
20  CoreFoundation                      0x039f27dc CFRunLoopRunSpecific + 3884
21  CoreFoundation                      0x039f18a8 CFRunLoopRunInMode + 88
22  GraphicsServices                    0x044ab89d GSEventRunModal + 217
23  GraphicsServices                    0x044ab962 GSEventRun + 115
24  UIKit                               0x017a7372 UIApplicationMain + 1134
25  osgViewerIPhoned                    0x0003948a main + 68 (main.m:15)
26  osgViewerIPhoned                    0x00037d2e start + 54


Do anyone have any idea how to solve this.. i spend alot of time to solve it 
but without results.. please i need help

Thank you!

Cheers,
laith

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http://forum.openscenegraph.org/viewtopic.php?p=34825#34825





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