Hello, I can tell that my OSG-based app is doing some sort of frustum culling, because if I take the camera to the edge of the scene, and I turn it such that it isn't looking at anything, the frame rate jumps to 500fps. However, when I turn back around to look at my scene, the frame rate drops to about 60fps.
One thing I found interesting, though, is that this doesn't seem to work for the far plane. If I aim my camera towards the scene, and I pull back until the entire scene disappears beyond the far plane, my frame rate remains at about 50-60fps. Does anyone know why this is happening, and if there is a way to fix it? Thanks, Frank ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34841#34841 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

