Hello, 

I can tell that my OSG-based app is doing some sort of frustum culling, because 
if I take the camera to the edge of the scene, and I turn it such that it isn't 
looking at anything, the frame rate jumps to 500fps. However, when I turn back 
around to look at my scene, the frame rate drops to about 60fps.

One thing I found interesting, though, is that this doesn't seem to work for 
the far plane. If I aim my camera towards the scene, and I pull back until the 
entire scene disappears beyond the far plane, my frame rate remains at about 
50-60fps. 

Does anyone know why this is happening, and if there is a way to fix it?

Thanks,
Frank

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