Hi All!

Searching the answers on my question I've discovered some posts about
osg::Texture2D::SubloadCallback and I think that this feature fits my
purposes. The only question I have is about osg::Texture2D::apply()
function - when is it called? Does it depend on parent node visibility
or not? I need this callback to be called every frame regardless of
parent node's spatial orientation.

Thank you!

Best regards,
Yurii Monakov
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