Hi Cedric and all,

I'm currently using Blender and osgExport and I've seen that the exporter
doesn't assign any nodemask to the exported scenegraph.
Setting nodemasks from blender might be useful to identify/preprocess some
imported models in osg.

I'm a total noob in python, but the modified version of osgobject.py does
the trick of setting a default nodemaks.

Do you think it's hard to retrieve the nodemask value from the config file,
or expose a control on the exporter GUI?
That would be a nice add on!

Thank you,
ricky

Attachment: osgobject.py
Description: Binary data

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to