Hi Ricky,

Sure it could make sense to setup a default nodemask when exporting from
the gui. I can't apply your patch in the current state. It would need to
be more general, like putting it in the gui or option ...

I have added an issue
https://bitbucket.org/cedricpinson/osgexport/issue/3/add-default-nodemask

An alternative should be to setup a specific name to your root node from
blender, then apply a visitor that will tag your graph with a specific
nodemask when loading it in osg.

Cedric

On Thu, 2010-12-16 at 13:29 +0100, Riccardo Corsi wrote:
> Hi Cedric and all,
> 
> I'm currently using Blender and osgExport and I've seen that the
> exporter doesn't assign any nodemask to the exported scenegraph.
> Setting nodemasks from blender might be useful to identify/preprocess
> some imported models in osg.
> 
> I'm a total noob in python, but the modified version of osgobject.py
> does the trick of setting a default nodemaks. 
> 
> Do you think it's hard to retrieve the nodemask value from the config
> file, or expose a control on the exporter GUI?
> That would be a nice add on!
> 
> Thank you,
> ricky
> 
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

-- 
Provide OpenGL, WebGL and OpenSceneGraph services
+33 659 598 614 Cedric Pinson mailto:[email protected]
http://www.plopbyte.net

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