Hi all, We're releasing our physics engine AGX Multiphysics for licensing. We use OSG as our default graphics pipeline and it turns out that many of our customers also use OSG.
AGX may be of interest to those of you who develop e.g. vehicle simulators or simulate other types of mechanical or multiphysical systems that are stiff and require higher precision/performance than you get from a typical game physics engine where mass and force ratios typically must be constrained to 1:50 or even less. Actually, we also have iterative solvers, so it is really up to the user to chose solvers according to which precision is required for the various components of a physics simulation. We also target scientific and engineering type of simulations (e.g. CAD and virtual prototyping) and as far as I know we are the only ones in this area that provide both interactive real-time simulations as well as high-precision multiphysics simulations in the same unified framework.
We also have a new website, and lots of new videos. Much of the graphics is with OSG (including the rather amazing Ship simulators by Kongsberg Maritime). http://www.algoryx.se/ Cheers, Kenneth
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