Hello fine gentlemen, I'm trying to render a dynamic texture, whose pixels are manually modified during runtime. I'm assigning the texture like this:
osg::Texture2D* texture = new osg::Texture2D(img); texture->setDataVariance(osg::Object::DYNAMIC); osg::StateSet* state = geom->getOrCreateStateSet(); state->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON); where 'geom' is my geometry object, and 'img' is an osg::Image I've allocated manually, and which I plan to modify during runtime. The problem I'm having is that my 'geom' object is using the initial Image (the image as it was when assigning the TextureAttribute). Even if I modify the pixels in the Image, using img->data(), the rendered texture is not updated. What am I doing wrong? Is there a more optimal way to manually access the pixels of the rendered texture at runtime? Cheers, Vicent Marti _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

