Hi Linda, For such cases we have 2 reasonable shadow tecs: - Light Space Shadow Maps - Parallel Splited Shadow Maps
did you tried out this both with osgShadow.exe -pssm .... or with osgShadow -lispsm ... Adrian 2010/12/28 Linda Lee <[email protected]>: > Dear all, > > I am new to OSG and is thinking of implementing shadows in a large urban area > with lots of buildings. Could anyone tell me if this is feasible and what > shadow tecnique should I used? Or should I try to implement a customized > shadow algorithm? Would computation performance be an issue? > > Any suggestions and advices would be most welcome. > > Thank you! > > Cheers, > Linda > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=35195#35195 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- ******************************************** Adrian Egli _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

