You can try not using model directly, but make a copy using osg::CopyOp with appropriate options to reuse geometry data, textures etc, but make new nodes. I think osg::CopyOp::DEEP_COPY_NODES is mode that you should try.
Cheers, Sergey ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35216#35216 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

