Hi Terry,

You can pack the verts of your small objects into a single
osg::Vec3Array and share that array across multiple osg::Geometry
objects then use DrawElements for each geometry with the correct
indices.  I've just recently done this actually for a project I'm
working on and it's worked out great.

Thanks,

Jason

On Sat, Jan 1, 2011 at 6:21 PM, Terry Welsh <[email protected]> wrote:
> I found some email threads that hinted at this a little, but nothing
> seemed very specific.  I have scenes where display lists perform a bit
> better than VBOs.  My best guess is because my objects have relatively
> small vertex counts (usually between 20 and 200).  Is there any way in
> OSG to use one large VBO to store the date for multiple Drawables in
> order to minimize buffer state changes?
> --
> Terry Welsh
> mogumbo 'at' gmail.com
> www.reallyslick.com
> _______________________________________________
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>
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