Hi!

Thanks for reply!

Yes, its a first simple test to figure things out. I'll test to have the lowest 
lod first in list and do the bounding sphere calculation manually.

How would I implement a quadtree for this?. I mean, I know the algorithm and so 
but not how to get it to work with osg and my pagelod array. How do I tell osg 
to not loop through the 2736 nodes all the time and use my quadtree instead?
I'm guessing I'll have to override the traverse function, I read something 
about that somewhere.

But I still have to loop through each node once at startup to set the 
filenames, calculate bounding sphere and other initialization, right?

Sorry if this is asked all the time, searched for examples on pagedlods but 
didn't find much.

Thanks again!

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http://forum.openscenegraph.org/viewtopic.php?p=35262#35262





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