That parameter is exactly what I was looking for, thanks!

On 1/5/2011 3:36 PM, Wojciech Lewandowski wrote:
> Hi Peter,
>
> Try using MinLightMargin parameter. May help somtimes. Look at the
> attached picture for its meaning.
>
> Cheers,
> Wojtek Lewandowski
>
> -----Oryginalna wiadomość----- From: Peter Amstutz
> Sent: Wednesday, January 05, 2011 7:37 PM
> To: OpenSceneGraph Users
> Subject: [osg-users] osgShadow clipping shadows cast from off-camera
> objects
>
> Hello all,
>
> I am trying to add dynamic shadows to my scene and so far
> osgShadow::LightSpacePerspectiveShadowMapVB seems to produce the best
> results [*].  Unfortunately, one problem I am encountering is that
> shadows cast by geometry located to the side or behind the camera get
> clipped, leading to a number of artifacts.  For example, standing
> outside a building with the "sun" to your back, the shadow map correctly
> projects the outline of a doorway onto the floor.  However, once the
> camera enters the building, the wall is clipped and this causes the
> entire room to be illuminated.  This is a very noticeable and
> undesirable effect.  How can I mitigate this problem?
>
> [*] I had high hopes for PSSM based on reading about the technique but
> so far neither osg 2.8.3 nor 2.9.10 produce correct results for me.
>
> Thanks!
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


-- 
Peter Amstutz
Senior Software Engineer
Technology Solutions Experts
Natick, MA
02131

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to