Ah, ok then.
I was not browsing the source, just the built/installed stuff, on a win32
machine, which meant I only had the win32 version.

Ok then. Thanks.

/A

On Thu, Jan 6, 2011 at 10:30 PM, Jean-Sébastien Guay <
[email protected]> wrote:

> Hi Anders,
>
>
>  Sure, which is what I did for Win32.
>> But to what should I cast it in other cases? X11? There is only two
>> relevant classes there: GraphicsWindow and GraphicsWindowWin32...
>> I would have expected something like GraphicsWindowX11?
>>
>
> If you are looking at the include dir of an installed OSG, you will only
> have the header(s) relevant to the platform it's installed on. In the OSG
> source tree, in the include/osgViewer directory, you'll see
> GraphicsWindowWin32, GraphicsWindowX11, GraphicsWindowCarbon,
> GraphicsWindowCocoa, etc.
>
> You'll have to guard inclusion of these headers to make sure you only
> include them on the right platform.
>
> Hope this helps,
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    [email protected]
>                               http://www.cm-labs.com/
>                        http://whitestar02.webhop.org/
>
> _______________________________________________
> osg-users mailing list
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>
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