jp,

thanks for responding. i haven't tried this before so my initial concern was 
that this was the correct approach. i'm assuming from your response that it 
should work but that i'm missing some detail. i'll start digging deeper to see 
if i can figure out what i'm doing wrong.

clear masks
rtt camera 1 is color, depth, stencil
rtt camera 2 is color only

projections
both cameras have the same projection

depth range
not doing anything with depth range

i'll look through the renderstage code.

brian

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[email protected] wrote: -----

To: OpenSceneGraph Users <[email protected]>
From: "J.P. Delport" <[email protected]>
Sent by: [email protected]
Date: 01/10/2011 02:05AM
Subject: Re: [osg-users] depth and stencil buffers in multi-pass rtt

Hi,

what is your clearmask set to for the 2nd camera? Are the projections 
the same for the 2 cameras? How about depth range?

Only other thing I can recommend is have a look at 
osgUtil/RenderStage.cpp and check for search for "depthAttached". You'll 
find the code and osg bitmasks you can set for controlling depth/stencil 
for FBO.

jp



On 10/01/11 01:02, Brian ... wrote:
> folks,
>
> i'm trying to create 2 render to texture cameras that share the same
> depth and stencil buffer.
>
> i want to render color, depth, and stencil values with the first rtt
> camera and then use the resulting depth and stencil with the second rtt
> camera.
>
> this is what i'm doing:
>
> create color texture1
> create depth texture
> create stencil texture
>
> create rtt camera 1
> attach color texture 1
> attach depth texture
> attach stencil texture
>
> create color texture2
>
> create rtt camera 2
> attach color texture 2
> attach depth texture
> attach stencil texture
>
> here's the scene graph
>
> root
> rtt camera 1
> scene group 1
> rtt camera 2
> scene group 2
>
> the color, depth, and stencil textures look ok coming out of camera 1,
> but the depth and stencil textures after camera 2 are blank (all zero).
>
> is this the right way to do this?
>
> thanks,
>
> brian
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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