On 1/13/2011 3:27 AM, Robert Osfield wrote:
Object linear TexGen isn't positional state so can be applied in the
normal way and you have multiple of these per stage without problem.

Ah! Thanks, this was my problem. I mistakenly thought OpenGL transformed the object planes by the modelview matrix, and I was trying to set up an OSG scene graph to do that. My mistake. So I use TexGenNode to transform the eye planes, and for OBJECT_LINEAR I just attach the TexGen to a StateSet like any other StateAttribute. This works great!

(Sheesh, I go off an code in shaders for a couple years, and I forget everything I ever knew about the FFP...)

Thanks Robert!
   -Paul
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