Hi Robert,
It's not quite that straight forward... as per texture unit there is a whole AttributeList and ModeList assigned to it, so number of texture units != number of texture modes or texture attributes. The name as checked in correct, there is also already checked in an explanation.
Ah OK I get it. Thanks, J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

