Thanks for the prompt reply! I probably should have mentioned what I had done. I did the steps described in the debugging FAQ. I turned off optimization (and on just to see) as well as turning the notifications to DEBUG and I did look at the output of it but there was nothing abnormal about it (or so it appeared.) I also did the dump to an .osg file and it is interesting. The dome and landscape shapes do appear but not with textures. It seems the textures are missing. I've tried moving the camera around all kinds of different orientations and eye points and can never see anything at all.
However, when I run it in osgviewer, I get what I described above. When I run the osgviewer and the osg dump from the 1.0.0 version things do seem to appear correctly, almost just like they do when I run the app. I realize that there are probably many many more changes between those version than can be described in a few lines but here is the thing...it ported almost perfectly...almost too perfectly to the newer version so it is clear that there has been some level of (likely significant) effort at maintaining backward compatibility. I was just hoping for a pointer in the right direction...e.g. something along the lines of "Well the camera code has remained largely unchanged but the coordinate system, references, units, etc...have completely changed so your camera is likely pointing off someplace where the geometry no longer exists" or "The way textures are done has been completely redesigned so probably none of your objects will get textured without bla bla bla..." I realize some of that might be a stretch, but I thought I would ask anyway :) As I look at the coordinates of the camera and terrain and objects, and everything...they look right to me. Like I should be at least seeing something! Thank you! Cheers, Mike ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35823#35823 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org