Hi, John And regarding your algorithm on linearizing depth, i assume you expect to get (z/far) value, and it will work as expected if you supply it with depth that in range (-1..1). If you use it with values from depth texture you should rescale them to (-1..1) range from initial (0..1) prior to calculating linearized depth.
In my posts by linear depth i meant just plain z coord in camera view space. Cheers, Sergey ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35848#35848 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

