-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Jean-Sébastien Guay Sent: Monday, January 24, 2011 10:35 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Optimizing scene structure and geometry
Hi Gordon, > Just little FYI , you can build texture atlases that repeat the caveat being > they can only repeat in one direction so you can build vertical and > horizontal sets :) Yeah, but OSG's TextureAtlasVisitor just rejects textures as soon as they repeat in any direction. If there's another better tool that I can use on an OSG database I'd like to hear about it :-) GT: That's a shame :(, I know Multigen Creators has tools (since around 3.0) than can create composite textures that can have single repeat in Vert or Horiz as well as no repeat, but probably not much help to you > I would also say the 1k verts per primitive set is lowish I would say you can > look at 10k or more on modern hardware ( assuming you model(s) that many) Most of our models are pretty low poly, as you can see in the stats I sent the total number of polys is pretty low compared to the number of transforms. I might be able to get close to 1k but apart from the static scenery, I doubt I'll be able to go higher than that. Still, it's another data point to consider. Thanks, J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

