J.P. Delport : I got what you meant. Yes, I believe the THREAD3 output is 
robust. When we call physics.simulate() in THREAD3, for all entities in the 
physics scene (which are bounding boxes of the real entities in OSG), we get 
their positions and orientations at that exact time slice. Meaning that we 
produce a set of x y z h p r values at a particular timestamp where all 
entities' "x y z h p r"s are consistent with each other. Then we send this x y 
z h p r set to our "frameQueue", and these "frames" are comsumed one at a time 
(or sampled whenever needed).

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http://www.youtube.com/watch?v=naX3hOkDx8w

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=35985#35985





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