J.P. Delport : I got what you meant. Yes, I believe the THREAD3 output is robust. When we call physics.simulate() in THREAD3, for all entities in the physics scene (which are bounding boxes of the real entities in OSG), we get their positions and orientations at that exact time slice. Meaning that we produce a set of x y z h p r values at a particular timestamp where all entities' "x y z h p r"s are consistent with each other. Then we send this x y z h p r set to our "frameQueue", and these "frames" are comsumed one at a time (or sampled whenever needed).
------------------------ http://www.youtube.com/watch?v=naX3hOkDx8w ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35985#35985 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

