Hi,
I have a question about how the Blender exporter handles the ambient term. We 
have weird values in our OSG files, many of them are well above the white value 
(which I would expect to be the upper limit for the ambientColor).
Could anybody share how the ambientColor value is computed based on the 
settings in Blender? Also, is the global ambient term (used in Blender) 
considered and, if yes, how?

Thanks,
    Luca

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http://forum.openscenegraph.org/viewtopic.php?p=36027#36027





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