Hi,

Just as an FYI, it seems the new NDK r5 really targets graphical applications.  
Specifically games, and allows you to build the entire app without any java.  

From the Android Developers blog:


> 
> In addition to fully native applications, the latest NDK lets you play sound 
> from native code (via the OpenSL ES API, an open standard managed by Khronos, 
> which also oversees OpenGL ES), handle common application events (life cycle, 
> touch and key events, as well as sensors), control windows directly 
> (including direct access to the window’s pixel buffer), manage EGL contexts, 
> and read assets directly out of APK files. The latest NDK also comes with a 
> prebuilt version of STLport, making it easier to bring STL-reliant 
> applications to Android. Finally, r5 adds backwards-compatible support for 
> RTTI, C++ exceptions, wchar_t, and includes improved debugging tools. 
> Clearly, this release represents a large positive ∆awesome.
> 
> We worked hard to increase the utility of the NDK for this release because 
> you guys, the developers who are actually out there making the awesome 
> applications, told us you needed it. This release is specifically designed to 
> help game developers continue to rock; with Gingerbread and the NDK r5, it 
> should now be very easy to bring games written entirely in C and C++ to 
> Android with minimal modification. We expect the APIs exposed by r5 to also 
> benefit a wide range of media applications; access to a native sound buffer 
> and the ability to write directly to window surfaces makes it much easier for 
> applications implementing their own audio and video codecs to achieve maximum 
> performance. In short, this release addresses many of the requests we’ve 
> received over the last year since the first version of the NDK was announced.
> 


Thank you!

Cheers,
Chuck[/quote]

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