Hello OSGers,

The third chapter of my introductory guide to the OSG ("A Short
Introduction to the Basic Principles of the Open Scene Graph") is
online, covering lights, textures and shaders. As in the previous
chapters, the focus is on concepts, not on details.

Check it out here: http://www.stackedboxes.org/~lmb/asittbpo-open-scene-graph

I hope you enjoy it.

Cheers,

LMB
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