Hi Werner,

It sounds to me like there is an issue with the osg::State::ContextID
not being incremented for each of these contexts, resulting in the OSG
uses the same ConextID for both, and as consequence using the same
display lists + texture objects for both contexts, even though GL
isn't set up by the AdapterWidget code to share them.

Personally I wouldn't recommend using AdapterWidget for anything other
than single context, single threaded apps.  In svn/trunk we'd actually
removed the example that uses AdapterWidget and instead with have a
osgQt library that provides a GraphicsWindowQt implementation that is
more flexible and feature rich.

Robert.
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