Hi Werner, It sounds to me like there is an issue with the osg::State::ContextID not being incremented for each of these contexts, resulting in the OSG uses the same ConextID for both, and as consequence using the same display lists + texture objects for both contexts, even though GL isn't set up by the AdapterWidget code to share them.
Personally I wouldn't recommend using AdapterWidget for anything other than single context, single threaded apps. In svn/trunk we'd actually removed the example that uses AdapterWidget and instead with have a osgQt library that provides a GraphicsWindowQt implementation that is more flexible and feature rich. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

