Hi Mukund, It seems like you aren't trying to use the scene graph the way that scene graphs work - you use decoration of nodes to add behaviors such as transforms. So in your case you simply add the Geode to the MarixTransform node and then the geode and all it's children then are transformed by it. There isn't any need for sub-classing, the scene graph can do everything you need out of the box. See the osganimation example to see how it works in practice.
Now, if you really wanted to create a custom node that made management of your own data easier for the specifics of your application then you could do this, but it's more work and you'll need to understand more about the low level mechanisms that the OSG provides. The osg::Billboard example is an example that subclasses from osg::Geode and decorates it's Drawable children with an individual transform that is computed on the fly to position the drawables appropriate according to the Billboard settings. Potentially you could follow this approach, but as the CullVisitor doesn't know about your custom Geode you can't rely upon the CullVisitor knowing about the special nature of your custom node like it can with Billboard (there is a CullVistior::apply(Billboard)) so you'll need to compute the modelview matrix for each drawable and pass this to the CullVisitor along with the drawable. Going this approach is initially more complicated than just using the OSG classes out of the box, and the saving longer term might not be that much either so please make sure you really need to this subclass before heading off trying to do stuff that isn't essential. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

