Hi, Nevermind. I've found my mistake. I was just wondering why it didn't work and the texture can't be loaded from the shader. It's all because my own stupidity of using sample2DRect instead of sample2D. And I've just found out that the base texture from an ive is actually pre-determined as the texture number 0 and the uniform parameter "baseTexture". :D
Thank you! Cheers, Bawenang ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36406#36406 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

