Hi,

Nevermind. I've found my mistake. I was just wondering why it didn't work and 
the texture can't be loaded from the shader. It's all because my own stupidity 
of using sample2DRect instead of sample2D. And I've just found out that the 
base texture from an ive is actually pre-determined as the texture number 0 and 
the uniform parameter "baseTexture". :D

Thank you!

Cheers,
Bawenang

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http://forum.openscenegraph.org/viewtopic.php?p=36406#36406





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