Well all right then!

I've got so much on my plate these days I have no idea if I'll get to this 
right away (or at all) but if I do, I think doing it in OSG is the way to go.  
I've got a good source on all the morphing research that came out of it's flash 
in the spotlight back in the 90's (Warping and morphing of graphical objects by 
Jonas Gomes) and OSG has all the foundational stuff like geometry loading and 
management, a solid animation framework and (my personal favorite) Qt 
integration!

I'll update if and when anything happens.  Thanks for the feedback!

Seth

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http://forum.openscenegraph.org/viewtopic.php?p=36466#36466





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