Hi Torben,

The manipulator shouldn't crash so this will be bug due to an
assumption of having a valid nodepath somewhere in the code.

Do you have a stack trace for the crash?  Which version of the OSG are
you using?

Robert.

On Fri, Feb 11, 2011 at 8:28 AM, Torben Dannhauer <[email protected]> wrote:
> Hi,
>
> My osgGa::NodeTrackerManipulator crashes if it is activated before 
> setTrackNode(..) is called.
>
> Do I make a mistake or is the NodeTrackerManipulator not secured against 
> activation prior to a well defined node to track?
>
>
>
> Thank you!
>
> Cheers,
> Torben
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=36539#36539
>
>
>
>
>
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