Hi Torben, The manipulator shouldn't crash so this will be bug due to an assumption of having a valid nodepath somewhere in the code.
Do you have a stack trace for the crash? Which version of the OSG are you using? Robert. On Fri, Feb 11, 2011 at 8:28 AM, Torben Dannhauer <[email protected]> wrote: > Hi, > > My osgGa::NodeTrackerManipulator crashes if it is activated before > setTrackNode(..) is called. > > Do I make a mistake or is the NodeTrackerManipulator not secured against > activation prior to a well defined node to track? > > > > Thank you! > > Cheers, > Torben > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=36539#36539 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

