Hi there! Is there any way to explicitly pass an osg::FrameBufferObject to a Camera, so the camera renders into it?
or, using FRAME_BUFFER_OBJECT as the Camera RenderTargetImplementation and attaching textures/images/buffers to it, is there any way to get the FrameBufferObject the camera is using from a Camera draw callback? or, even not getting it, is there a way to bound the FrameBufferObject of this Camera? Thanks in advance! -- Javier Taibo
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