Hi,
I am trying to create a 3D texture from multiple jpegs as in the texture3D
example, however my program is segfaulting at calls to scaleImage() and
copySubImage() and I have no idea why. The test picture right now is 512x512,
however I do need to eventually rescale pictures that are 1024x768. Here is my
code:
Image * test = osgDB::readImageFile("/home/rpardrid/Desktop/testimg.jpg");
GLint texSize = 512;
GLenum pixelFormat = test->getPixelFormat();
GLenum type = test->getDataType();
Image * largeImage = new Image;
largeImage->allocateImage(texSize, texSize, numImages, pixelFormat, type);
test->scaleImage(texSize, texSize, 1);
largeImage->copySubImage(0,0,0,test);
...
Thank you!
Cheers,
Robert
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36754#36754
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org