Hi Lucie. Not sure about TextureRectangle, but for others you want something like
texture->setNumMipmapLevels(0); texture->setFilter(osg::Texture::MIN_FILTER , osg::Texture::LINEAR); texture->setFilter(osg::Texture::MAG_FILTER , osg::Texture::LINEAR); Cheers, Sergey. 16.02.2011, 19:57, "lucie lemonnier" <[email protected]>: > Hi, > > How to disable mipmapping on a texture? > > Thank you! > > Cheers, > lucie > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=36745#36745 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

