Hi Jean, I am looking now at the osgUtil::optimizer and trying to figure out 
what options to use, but I do call optimizer with default options after I load 
my scene.  I don't mind keeping the geometry data but textures take a huge 
space in memory while loading them and they need to go as soon as they go on 
GPU, there is no point in keeping them.

Hi hybr, Texture compressions might seem like a good idea but I will have to do 
a lot of preparation work to switch to using compressed textures. It its one of 
my backup plans :).

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