Hi Jean, I am looking now at the osgUtil::optimizer and trying to figure out what options to use, but I do call optimizer with default options after I load my scene. I don't mind keeping the geometry data but textures take a huge space in memory while loading them and they need to go as soon as they go on GPU, there is no point in keeping them.
Hi hybr, Texture compressions might seem like a good idea but I will have to do a lot of preparation work to switch to using compressed textures. It its one of my backup plans :). ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36930#36930 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

