Hi Jean,

Ya I was only calling optimize (with DEFAULT option) after I load the entire 
scene, which now explains why the memory goes down a lot. So now I just call 
optimize on each model when I load them, and Im fine.

Now after loading everything, im getting openGL out-of-memory error :D

I'm trying to load the models in PagedLODs. Each model has a high res and low 
res versions. So its 1 PagedLOD per model with low and high res as children. 
But I cant get the PagedLOD to unload the child that is not in use!
I'm playing around with the PagedLOD settings and reading the OSG source code, 
maybe that will lead me to somewhere. 

You got any ideas how to get PagedLOD to unload its children when not in use? I 
thought it was straight forward.. maybe I am missing something?!

Thanks

Ramy

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