Hello, Please I am a little bit stucked here ...I would like to caclculate the coordinates (Vec3d) of the bottom point following the Z axe of a model. how I am supposed to do that ??!! I'm trying to compute the intersection between the model and a Plane located at the model boundingBox.zMin, but with nooo succes
Thanks *--* *Mohamed ALJI* Élève ingénieur en Informatique troisième année à l'ENSEIRB-MATMECA (Institut Polytechnique de Bordeaux - IPB) Webmaster bénévole de l'association L'eau du désert: www.l-eau-du-desert.com
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