Hi,

maybe was it obvious ... maybe not,? so i share a solution ...
(i found after  reading AnimationPathCallback source code)

i used ControlPoint constructor with 3 parameter (third is scale) even if scale 
doesen't hange from one control point to another :

for each control point i :
ControlPoint cp_i = ControlPoint ( 
pos_i,
quat_i,                                                                         
((PositionAttitudeTransform*)noeud)->getScale() )) 



Cheers,
vincent

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37091#37091





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