Hi, maybe was it obvious ... maybe not,? so i share a solution ... (i found after reading AnimationPathCallback source code)
i used ControlPoint constructor with 3 parameter (third is scale) even if scale doesen't hange from one control point to another : for each control point i : ControlPoint cp_i = ControlPoint ( pos_i, quat_i, ((PositionAttitudeTransform*)noeud)->getScale() )) Cheers, vincent ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37091#37091 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

