Hi, i would like to apply 2 textures on the same quad, 2nd texture is type format of ".inta" with alfa channel. Could you help me how o set these textures to correct mixing on the same quat?
First image is my solution of correct texturing on the quad. [Image: http://www.imgshare.cz/images/multiplete.jpg ] Second image is screenshot from viewer. [Image: http://www.imgshare.cz/images/multipeie.jpg ] osg code: create - screenQuad; init - sourceSceneTexture (osg::Camera::PRE_RENDER) init - mirrormask1 (.inta file) osg::StateSet *quadState = quadGeode->getOrCreateStateSet(); quadState->setTextureAttributeAndModes(0, sourceSceneTexture, osg::StateAttribute::ON|osg::StateAttribute::PROTECTED); osg::TexGen* texgen = new osg::TexGen; texgen->setMode(osg::TexGen::SPHERE_MAP); osg::TexEnv* texenv = new osg::TexEnv; texenv->setMode(osg::TexEnv::BLEND); texenv->setColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); quadState->setTextureAttributeAndModes(1, mirrormask1, osg::StateAttribute::ON); quadState->setTextureAttributeAndModes(1, texgen, osg::StateAttribute::ON); quadState->setTextureAttribute(1,texenv); //prerender camera osg::ref_ptr<osg::Camera> textureCamera = new osg::Camera; ... //ortho camera osg::ref_ptr<osg::Camera> orthoCamera = new osg::Camera; orthoCamera->setProjectionMatrix(osg::Matrix::ortho2D(0, ms_setupview.vi[i].width, 0, ms_setupview.vi[i].height)); orthoCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF); orthoCamera->setViewMatrix(osg::Matrix::identity()); orthoCamera->setViewport( ... ); orthoCamera->setRenderOrder(osg::Camera::POST_RENDER); Thank you! Cheers, Petr ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37197#37197 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

