Hi Nectarios!

We recently debug an osg application that have an issue with textures only
in ATI cars. Our problem is that we render the same texture for different
geometries and some of them have a texture matrix applied. We debugged our
application with gDEBugger and notice that the mipmaps are not recomputed
after apply the texture matrix. This old midmaps produce some errors in
visualization. To disable hardware mid map generation you can set
setUseHardwareMipMapGeneration(false) in your textures. This works fine in
our application.

You can use gDEBugger to show your texture mipmaps and detect if the error
is there.

Cheers,

Maria.

On Tue, Mar 1, 2011 at 12:24 PM, Nectarios Pelekanos <
[email protected]> wrote:

> Hi,
>
> I have an osg based application that was working fine with Nvidia card.
>
> I have a serious problem, I have recently purchased a pc with ATI Mobility
> Radeon 5730 and the textures do not appear correct or not appear at all!!!
>
> Any ideas?
>
> Thank you!
>
> Cheers,
> Nectarios
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=37201#37201
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
María Ten Rodríguez

gvSIG 3D Blog:
http://gvsig3d.blogspot.com

Instituto de Automática e Informática Industrial  http://www.ai2.upv.es
Ciudad Politécnica de la Innovación
Universidad Politécnica de Valencia
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