Hi Nectarios! We recently debug an osg application that have an issue with textures only in ATI cars. Our problem is that we render the same texture for different geometries and some of them have a texture matrix applied. We debugged our application with gDEBugger and notice that the mipmaps are not recomputed after apply the texture matrix. This old midmaps produce some errors in visualization. To disable hardware mid map generation you can set setUseHardwareMipMapGeneration(false) in your textures. This works fine in our application.
You can use gDEBugger to show your texture mipmaps and detect if the error is there. Cheers, Maria. On Tue, Mar 1, 2011 at 12:24 PM, Nectarios Pelekanos < [email protected]> wrote: > Hi, > > I have an osg based application that was working fine with Nvidia card. > > I have a serious problem, I have recently purchased a pc with ATI Mobility > Radeon 5730 and the textures do not appear correct or not appear at all!!! > > Any ideas? > > Thank you! > > Cheers, > Nectarios > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=37201#37201 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- María Ten Rodríguez gvSIG 3D Blog: http://gvsig3d.blogspot.com Instituto de Automática e Informática Industrial http://www.ai2.upv.es Ciudad Politécnica de la Innovación Universidad Politécnica de Valencia
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