Hi,

I need help understanding what may be at play here...

With the testCollision option to secure a boat for myself on the ocean, I 
promptly used a different boat I got from a collada dae file (a wooden dory 
from google sketchup 3dwarehouse), and ignored the one coming with the example 
because it was white and devoid of interesting texture.

Iwas surprised to see my boat (finally when I figured out where it was) merrily 
bouncy along... not on the ocean surface, mind you... but moving up and down 
what would look like 20 feet in the air.

So... please help me understand what I will have to watch out for using 
different models... and how to allow for and correct for these differences?

I tried changing the scale returned from GetOceanSurfaceHeightAt(), and to no 
avail... then I tried just using 0 in the makeTranslate just to shut it up... 
and was surprised when it just ignored me and kept bobbing up and down in the 
air. I guess something else is responsible for positioning the boat on the 
surface? And NOT the node update visitor boatPositionCallback?

search google's 3d warehouse for "A wooden rowboat complete with oars, oar 
holders, beverage cabinet, and seats"

I would like to know how to get this boat out of the air, and into the water. 
It seems so.... strange.
Thank you!

Then... I'd like to keep water out of my boat...  but first things first!

...Seeking UNDERStanding in an UnderWaterWorld

Cheers,
tim

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http://forum.openscenegraph.org/viewtopic.php?p=37232#37232





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