J.S, Kim... Thank you! I wasn't expecting multiple models to exhibit the same behaviour. I'll try some different types other than collada models to see how they do.
I'll see about the bounding box idea... sounds useful... Thanks for the tips. I'll keep studying... there is much I would like to do with this over and under water world... mostly under, but I'm really interested in my own project of building a nice underwater vehicle with navigation, sonar, inertial guidance and hopefully without tether... of course I need to start with tether so far, and will have to learn much to get there. As part of the design... modeling came into play, and I am trying to get up to speed. OSGOcean will be a neat way of realizing part of my hopes. A small step in this direction is trying to place my vehicle model into the environment and be able to control its multiple motors within OSGOcean. Ahhh.... so much time and so little to do. I did a small bit of Blender, then switched to sketchup for speed, and then found the relationship of it to collada. I'll get it over here soon. I'm a diver, and so found e-diving on the net... and the Venus underwater simulator project sounds great. Hope to know enough to help some day. Thanks for the basics. Looking forward to lights, cameras and ACTION! Cheers, tim ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37348#37348 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

