Hi,

I did some tests since that post and I finally have the distorted texture with 
the 3D models and shadows. The problem now is that all the graph is distorted: 
the background (the video) and the scene put on that video. Is there a way to 
apply that transformation only on a part of the graph (i.e only the 3D scene)?
When I was not using slave camera, I was able to distort only the 3D scene with 
no effect on the video, but like i said on first post, I had no shadow in the 
rendering. So is there a similar way to do that with slave cameras?

One thing I should specify: the function described in the first post is called 
just before viewer->realize().

Thank you!

Cheers,
Lucie

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37256#37256





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